News Archive |
Aug - Dec 2002

 


December Is The Month Of Birthdays, BTW!
Dec 16 2002

The only similarities are the words "Commander Keen" and "Press F1 for Help"

"Help me, I can't figure out how to play Keen!"

TWO COMMANDER KEEN BIRTHDAYS...IN A ROW!

Man, there's too many birthdays, that's all I gotta say. Heh. Just kidding - no, I don't get tired of blasting this little cake graphic in the news section every single month or so.

The first Keen trilogy, Invasion of the Vorticons, was released into shareware by Apogee Software on December 14, 1990.

The second Keen trilogy was developed during the second half of 1991 in Madison, Wisconsin and released on December 15th. We had a retail agreement with FormGen, so we had to split the trilogy up into one retail release and two games for shareware release. Alas, Scott's magic shareware formula only works with a trilogy and we didn't sell many copies of this duo titled "Goodbye, Galaxy!", even though it remains to this day my favorite set of Keens. Scott told us all this before release, btw.

The retail version of Keen was titled "Aliens Ate My Baby Sitter!". When my Keen section opens, I'll share with you a scan of the original retail box which we discarded. It was designed by someone who designed the Lipton Tea packaging - not the right person for a computer game that's for sure!

DOOM Section Now OPEN!

Yes, you heard right - my DOOM section has finally opened with a ton of content, most of it being Lee Killough's legendary DOOM site, revived for your viewing pleasure. Just check the links on the left and scroll down until you see DOOM. Then click.

 

Birthday Time!
Dec 10 2002

DOOM IS 9 YEARS OLD TODAY!

What can I say? Not much more than has been said before - Happy Birthday, old guy! Now, in human years that's not really very long but in computer years it's a while. Maybe computer years should be 1 for every 7 years, like a dog. That would make DOOM a healthy 63 years old......in OUR time!

It's so cool to see how many people have been affected by DOOM and what its effect on our culture has been over this (almost) decade. And to think it only took one year to create that game, though other games take several years with nary the impact. (I think I know a game or two like that!)

And with the new DOOM III coming out next year, the whole crazy ride can start all over again! It'll be fun watching the resurgence of DOOM, but I will always have a soft spot in my heart for our original baby that was born this day 9 years ago in Mesquite, Texas... in the original black Borg box.


In other news...

We just made an announcement on the Monkeystone Games site about our new game Congo Cube being released very soon. The official Congo Cube site is going to debut in a week or less and the game is going to be featuring an Internet High Scores feature so y'all can compete with yourselves and ME! (Well, really, it would be Stevie since she's the most killer CC player here!) If you're a fan of the 1993 SNES classic Tetris Attack, you'll LOVE Congo Cube.

We're also offering a Holiday Fun Pack that has Hyperspace Delivery Boy! and Congo Cube on one CD, signed by the whole team, for $29.95 -- some copies might make it to your home by Christmas, but most will be delivered after the holidays. Check it out, guys!

Thanksgiving Fun Attack!
Nov 29 2002

November: Things That Have Happened This Month...

...over the years! Well, back in 1992 id Software finally moved from an apartment to a real office space in Mesquite (the Black Cube). In 1996, I started Ion Storm with Tom Hall and our first office space was in the Quadrangle building near downtown Dallas.

Interestingly, we've never released a game during November even though the pressure is on in a huge way to release as early before Christmas as possible. It always happens that things get finished up to the latest possible point!

Hope you all had a great Thanksgiving! Stevie and I did!


EXULT : Ultima 7 - The Black Gate

Finally, someone has developed a native Windows port of Ultima 7, one of the best Ultimas in the series! Ultima 7 was released back in the late spring of 1992 and we were developing Wolfenstein 3D when it hit -- I was extremely impressed with the complete reworking of the interface to maximize visible area (few games back then had done that). The Voodoo Memory Manager wasn't a cool thing, but that's something the port fixes!

You need to have the original version of Ultima 7 installed on your computer before running Exult. You can install Exult in its own directory, then it will ask you where your U7 directory is. Try it out - it has lots of great video settings!

NewWolf

Finally, a Wolfenstein 3D port that works great! It even runs in Wine under Linux. It's a Russian site and it's kinda slow from my place, but it's worth the wait. The site was last updated yesterday, so the very latest version is out right now. It even supports the shareware version, Spear of Destiny, and has some experimental hires texture support in there (you can download textures and new models). What more could you ask for? How about an automap? YEP!

I just played halfway through episode 5 (mine) and it's just as crazy-fast as the original -- and I'm surprised it's still so fun!


Celebration Edition
Nov 2 2002

October: The Month of Many Birthdays

Man, last month was hella busy for me and I forgot to announce all the fun birthdays that took place! We have 5 birthdays that happened last month, so let's begin:

October 28th : John Romero - 35 years old (!)

Yes, I'll announce myself first before the other ones since they're, ya know, not living beings. I just turned 35 and, yep, I feel old! Big surprise there, eh? Well, it's been a fun time and I do look forward to the future. I'm having a ton of fun now that I'm back to coding and learning lots of new stuff.

Random fact: Julia Roberts and I share the same birthday and age! Bill Gates was also born on the 28th.

October 10th, 1994: DOOM II - 8 years old

We held the launch party for DOOM II in New York City at the Limeliglht, a really cool old church right in the middle of New York that's a dance club. It was amazing: when you walked in, there was a huge holographic generator that displayed DOOM's monsters (you could walk through them and it was weird); the entire place was booming with the music from MAP28: The Living End - it sounded awesome. There were lots of people deathmatching in a special section, lots of news media was there (local NYC news channels, game press, etc.) During Jay Wilbur's speech some crackpot even claimed we were responsible for corrupting the youth of America! Shawn Green yelled out, "Suck it down, dude!" Hahahahaha, awesome. DOOM II was selling so fast that in Best Buy they didn't even bother stocking the shelves with it - they just dropped the pallet right there inside the door.

October 30th, 1995: Hexen - 7 years old

I loved working on this game with Raven. We got right to work after shipping Heretic, so it was at the beginning of 1995 that Hexen work had begun. I came up with the Hub Design for Hexen since I wanted this game to be a little more involved than Heretic. I still think the first Seven Portals map has 4 portals too many, but if you're serious about playing the game you can get through it. I still remember when Raven first showed me the Wraithverge model and it was a nice, shiny gold cross. I was like, "What? This thing looks like it's a GOOD cross!" It needed to be dark and awful and the next version they sent was perfect. I came up with the idea of the spirits *blasting hard* out of that weapon and Ben really did a great coding job on that. We had some really fun co-op sessions at Ion Storm through this one - 8 players, too! For old-times sake, just play it again but in JHexen this time.

October 10th, 2002: Age of Mythology - Just Born!

Ensemble Studios held the Age of Mythology launch party at a local company here in Dallas called AMS. It looked just like Disneyland inside the place! Tony Goodman sent a limosine to pick up myself and the Monkeystone crew and drive us the 45 minutes to the event - what a cool guy Tony is. I was in the Celebrity Deathmatch tournament and I played with Lucas Davis on my team. We played against The Fat Man and his chosen partner: the best Age of Kings player on the planet. Ugh. We lost, but it was a great night. Lots of fun, food and friends all talking about games! AoM is an instant classic.

In case you hadn't put 2 and 2 together, DOOM II and AoM share the same birthday!

While I'm doing birthday updates, I wanted to say Happy Birthday to Stevie Case, my very significant other, who turned 26 on September 7th. I love you, baby!

In other news, I am very close to finishing our latest game here at Monkeystone Games: Congo Cube! It's a cross between Bejewled and Tetris Attack and so far our beta testers have loved it even more than Bejeweled (which is a good thing!) Stevie Case attended the Smartphone Launch Event in London, England over a week ago, where Congo Cube was featured on the Smartphone and on the PC.

Congo Cube on the Orange Smartphone

Congo Cube on the PC

Cool Little Games / Link Night!
Oct 7 2002

Check it out - this is a rockin' little fun game! It's like Worms 2, but it's realtime and is really violent and funny! You can have a bunch of people play together on a LAN or Internet and there are hundreds of people playing online right now! Go to the Servers section on the Soldat Hompage and put the IP address in and you're in the action!

Another crazy hilarious "game" is Porrasturvat, the Stair Dismount (as seen on TechTV). Basically, you get points for the most damage you do to the little guy you're slamming down the stairs. The secret is in spearing down through his foot at just the right angle, causing him to stay in one spot, taking damage the entire time, until he falls... Heh.

Here's another great site to find all those old games you wanted to play! There's tons of links on this page that will lead you into a subculture that you may not have known existed: the archiving of all old computer games.

 

Spear of Destiny's Birthday!
Sep 18 2002

It's that time again - time for another of my game's birthdays and this time it's, yes, Spear of Destiny! Good ole SOD is now 10 years old as of today.

I still remember how fast we got this game together - it only took 2 months of making levels and new monsters immediately after shipping all 6 episodes of Wolfenstein 3D (and Wolfy's Hint Book, of course). Two months! And it went straight to retail and sold okay, although not having the magic words Wolfenstein 3D in HUGE letters did hurt sales a little. The box did say "A Wolfenstein 3D Adventure" on it, but it was in smaller type.

Believe it or not, the first time we all saw the cool box for Spear was when it was already shipped out to stores. We received a shipment of boxes along with all the retail chains and it was our first look at the design -- and we loved it! In fact, we really loved having our names printed on the sides of the box when you lifted the LucasArts-like cover. Heh, "Adrian Carmack - Master Of The Pixel".

10 Years Old!

Happy Birthday
Spear of Destiny!

SOD: Wolfenstein 3D - The Kinda Lost Episode

Comix
Aug 12 2002

There's a petition in the forums to get me to post the X-rated Melvin comic up, but I'm still holding out. To keep y'all from eating me alive, I posted a couple more Melvins in there: Breakin' Melvin and Smoking Melvin.

I'll slowly post more Melvins one or two at a time to keep that section moving along... I also have several non-Melvin comics that have to do with general mayhem and I'll probably post them in the Melvin section at the end. I have several of these from long ago.

I don't know if it's just me and all the people who have emailed us about this, but Steed's book cover looks an awful lot like Stevie "KillCreek" Case! I talked to the publisher at WordWare and he was told that the skin was modeled after a secretary at Wild Tangent... I'd like to see a pic of her for a little proof. Heh.

Interestingly enough, I may write a book for WordWare about cross-platform game engine programming to mirror my class at UTD this fall.

Last note: I smacked up another Random Pic and it's from the DOOM era like the last one.

Um... Hi!

More pages online
Aug 04 2002

I formatted more of my game pages and got them back online. You'll notice that the Alien Attack page is formatted correctly now for Mozilla (heh). Next, I totally recreated the Bongo's Bash page from the old version and finally added a download link for the Apple II disk image! If you don't have AppleWin, you need to get it now (down in the Cool Links section at the bottom-left). I also added the Crazy Climber page.

I also reformatted The Comics page and now you can grab the sicko Melvin comics I used to draw so long ago. Hahaha! I still laugh when I read them, though, so there's still something wrong there.

I changed the "!FEEDBACK FORUMS!" graphic to more accurately represent what's going on in the Forums, which happens to be Game Talk. I also added a new forum for the Dangerous Dave series.

In other rockin' news, our Game Boy Advance version of Hyperspace Delivery Boy! is FINAL. To read a small blurb about it, check out this link on IGN! There's a few authentic Game Boy Advance screenshots on there. Oh, we didn't take anything from Chip's Challenge (which I've never played) -- we took most of our puzzle design ideas from our old game Rescue Rover! Man, we were >this< close to including full voice dialogue in the GBA version, but the carts cost just a little too much for that much ROM.

A faithful friend
from years gone by...

CRATEMAZE.COM Launches!
Aug 01 2002

One night I had a funny idea about a web site devoted to that amazing level design element - the crate maze. Once I starting thinking about it, the number of games that feature crate mazes began growing as I mentally tabulated them all. And I'm sure there are several crate mazes I haven't experienced yet as I can only remember a number of PC game crate mazes. In the "Cool Links" section to the left is the link.... clicketh.

If you know of a game (on ANY system) that features a crate maze, submit it to me (submission details are at the bottom of the main Crate Maze.com page) and the list will begin growing......out of control!

 

Random Pic
Jul 31 2002
I don't have much time to update with news right now, but I just came across a massive amount of ancient id Software pictures by Tom Hall and will start putting them up one by one. This first one will make a lot of DOOMers out there happy.... click on the picture at the top-left to see what's up!

 

Mozilla Lives!
Jul 30 2002

Yes! Many users of Mozilla were having severe problems viewing this first page with Mozilla and I spent a long time figuring it out, but now the fixes are complete!

And because of the simple fact that I installed Mozilla and experienced it....I am now a complete convert! This is one of the most powerful and amazing web browsers I have ever seen.

There are too many features to describe - it simply blows away IE.

Get it here, now.