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News
Archive |
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Aug
- Dec 2002
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| December
Is The Month Of Birthdays, BTW! |
Dec
16 2002
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The
only similarities are the words "Commander
Keen" and "Press F1 for Help"
"Help
me, I can't figure out how to play Keen!"
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TWO
COMMANDER KEEN BIRTHDAYS...IN A ROW!
Man, there's too many birthdays,
that's all I gotta say. Heh. Just kidding - no,
I don't get tired of blasting this little cake
graphic in the news section every single month
or so.
The first Keen trilogy, Invasion
of the Vorticons, was released into shareware
by Apogee Software on December 14, 1990.
 
The second Keen trilogy
was developed during the second half of 1991 in
Madison, Wisconsin and released on December 15th.
We had a retail agreement with FormGen, so we
had to split the trilogy up into one retail release
and two games for shareware release. Alas, Scott's
magic shareware formula only works with a trilogy
and we didn't sell many copies of this duo titled
"Goodbye, Galaxy!", even though it remains
to this day my favorite set of Keens. Scott told
us all this before release, btw.
The retail version
of Keen was titled "Aliens Ate My Baby Sitter!".
When my Keen section opens, I'll share with you
a scan of the original retail box which we discarded.
It was designed by someone who designed the Lipton
Tea packaging - not the right person for a computer
game that's for sure!
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DOOM
Section Now
OPEN!
Yes, you heard right
- my DOOM section has finally opened with a ton of
content, most of it being Lee Killough's legendary
DOOM site, revived for your viewing pleasure. Just
check the links on the left and scroll down until
you see DOOM. Then click.
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| Birthday
Time! |
Dec
10 2002
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DOOM
IS 9 YEARS OLD TODAY!
What can I say? Not much more
than has been said before - Happy Birthday, old
guy! Now, in human years that's not really very
long but in computer years it's a while. Maybe
computer years should be 1 for every 7 years,
like a dog. That would make DOOM a healthy 63
years old......in OUR time!

It's so cool to see
how many people have been affected by DOOM and
what its effect on our culture has been over this
(almost) decade. And to think it only took one
year to create that game, though other games take
several years with nary the impact. (I think I
know a game or two like that!)
And with the new
DOOM III coming out next year, the whole crazy
ride can start all over again! It'll be fun watching
the resurgence of DOOM, but I will always have
a soft spot in my heart for our original baby
that was born this day 9 years ago in Mesquite,
Texas... in the original black Borg box.
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In
other news...
We just made an announcement
on the Monkeystone
Games site about our new game Congo Cube being
released very soon. The official Congo Cube site
is going to debut in a week or less and the game
is going to be featuring an Internet High Scores
feature so y'all can compete with yourselves and
ME! (Well, really, it would be Stevie since she's
the most killer CC player here!) If you're a fan
of the 1993 SNES classic Tetris Attack, you'll
LOVE Congo Cube.
We're also offering
a Holiday Fun Pack that has
Hyperspace Delivery Boy! and Congo Cube
on one CD, signed by the whole team, for $29.95
-- some copies might make it to your home by Christmas,
but most will be delivered after the holidays.
Check it out, guys!
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| Thanksgiving
Fun Attack! |
Nov
29 2002
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November: Things That Have
Happened This Month...
...over the years! Well, back
in 1992 id Software finally moved from an apartment
to a real office space in Mesquite (the Black
Cube). In 1996, I started Ion Storm with Tom Hall
and our first office space was in the Quadrangle
building near downtown Dallas.
Interestingly, we've never released a game during
November even though the pressure is on in a huge
way to release as early before Christmas as possible.
It always happens that things get finished up
to the latest possible point!
Hope you all had a great Thanksgiving!
Stevie and I did!
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EXULT
: Ultima 7 - The Black Gate
Finally, someone
has developed a native Windows port of Ultima
7, one of the best Ultimas in the series! Ultima
7 was released back in the late spring of 1992
and we were developing Wolfenstein 3D when it
hit -- I was extremely impressed with the complete
reworking of the interface to maximize visible
area (few games back then had done that). The
Voodoo Memory Manager wasn't a cool thing, but
that's something the port fixes!
You need to have
the original version of Ultima 7 installed on
your computer before running Exult. You can install
Exult in its own directory, then it will ask you
where your U7 directory is. Try it out - it has
lots of great video settings!
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NewWolf
Finally, a Wolfenstein
3D port that works great! It even runs in Wine
under Linux. It's a Russian site and it's kinda
slow from my place, but it's worth the wait. The
site was last updated yesterday, so the very latest
version is out right now. It even supports the
shareware version, Spear of Destiny, and has some
experimental hires texture support in there (you
can download textures and new models). What more
could you ask for? How about an automap? YEP!
I just played halfway
through episode 5 (mine) and it's just as crazy-fast
as the original -- and I'm surprised it's still
so fun!
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| Celebration
Edition |
Nov
2 2002
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October: The Month of Many
Birthdays
Man, last month was hella busy
for me and I forgot to announce all the fun birthdays
that took place! We have 5 birthdays that happened
last month, so let's begin:
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October
28th : John Romero - 35 years old (!)
Yes, I'll announce
myself first before the other ones since they're,
ya know, not living beings. I just
turned 35 and, yep, I feel old! Big surprise there,
eh? Well, it's been a fun time and I do look forward
to the future. I'm having a ton of fun now that
I'm back to coding and learning lots of new stuff.
Random fact: Julia
Roberts and I share the same birthday and age!
Bill Gates was also born on the 28th.
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October
10th, 1994: DOOM II - 8 years old
We held the launch
party for DOOM II in New York City at the Limeliglht,
a really cool old church right in the middle of
New York that's a dance club. It was amazing:
when you walked in, there was a huge holographic
generator that displayed DOOM's monsters (you
could walk through them and it was weird); the
entire place was booming with the music
from MAP28: The Living End - it sounded awesome.
There were lots of people deathmatching in a special
section, lots of news media was there (local NYC
news channels, game press, etc.) During Jay Wilbur's
speech some crackpot even claimed we were responsible
for corrupting the youth of America! Shawn Green
yelled out, "Suck it down, dude!" Hahahahaha,
awesome. DOOM II was selling so fast that in Best
Buy they didn't even bother stocking the shelves
with it - they just dropped the pallet right there
inside the door.
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October
30th, 1995: Hexen - 7 years old
I loved working on
this game with Raven. We got right to work after
shipping Heretic, so it was at the beginning of
1995 that Hexen work had begun. I came up with
the Hub Design for Hexen since I wanted this game
to be a little more involved than Heretic. I still
think the first Seven Portals map has 4 portals
too many, but if you're serious about playing
the game you can get through it. I still remember
when Raven first showed me the Wraithverge model
and it was a nice, shiny gold cross. I was like,
"What? This thing looks like it's
a GOOD cross!" It needed to be dark and
awful and the next version they sent was perfect.
I came up with the idea of the spirits *blasting
hard* out of that weapon and Ben really did
a great coding job on that. We had some really
fun co-op sessions at Ion Storm through this one
- 8 players, too! For old-times sake, just play
it again but in JHexen this time.
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October
10th, 2002: Age of Mythology - Just Born!
Ensemble Studios
held the Age of Mythology launch party at a local
company here in Dallas called AMS. It looked just
like Disneyland inside the place! Tony Goodman
sent a limosine to pick up myself and the Monkeystone
crew and drive us the 45 minutes to the event
- what a cool guy Tony is. I was in the Celebrity
Deathmatch tournament and I played with Lucas
Davis on my team. We played against The Fat Man
and his chosen partner: the best Age of Kings
player on the planet. Ugh. We lost, but it was
a great night. Lots of fun, food and friends
all talking about games! AoM is an instant classic.
In case you hadn't
put 2 and 2 together, DOOM II and AoM share the
same birthday!
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While I'm doing birthday updates,
I wanted to say Happy Birthday to Stevie
Case, my very significant other, who turned
26 on September 7th. I love you, baby!

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In other news, I am very
close to finishing our latest game here at Monkeystone
Games: Congo Cube! It's a cross between Bejewled and
Tetris Attack and so far our beta testers have loved
it even more than Bejeweled (which is a good thing!)
Stevie Case attended the Smartphone Launch Event in
London, England over a week ago, where Congo Cube was
featured on the Smartphone and on the PC.
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| Cool Little
Games / Link Night! |
Oct
7 2002
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Check it out - this is a rockin' little
fun game! It's like Worms 2, but it's realtime and is
really violent and funny! You can have a bunch of people
play together on a LAN or Internet and there are hundreds
of people playing online right now! Go to the Servers
section on the Soldat
Hompage and put the IP address in and you're in
the action!

Another crazy hilarious "game"
is Porrasturvat,
the Stair Dismount (as seen on TechTV). Basically, you
get points for the most damage you do to the little
guy you're slamming down the stairs. The secret is in
spearing down through his foot at just the right angle,
causing him to stay in one spot, taking damage the entire
time, until he falls... Heh.

Here's another great site to find all
those old games you wanted to play! There's tons of
links on this page that will lead you into a subculture
that you may not have known existed: the
archiving of all old computer games.
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| Spear
of Destiny's Birthday! |
Sep
18 2002
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It's that time again - time for another
of my game's birthdays and this time it's, yes, Spear
of Destiny! Good ole SOD is now 10 years old as of today.
I still remember how fast we got this
game together - it only took 2 months of making levels
and new monsters immediately after shipping all 6 episodes
of Wolfenstein 3D (and Wolfy's Hint Book, of course).
Two months! And it went straight to retail and sold
okay, although not having the magic words Wolfenstein
3D in HUGE letters did hurt sales a little. The box
did say "A Wolfenstein 3D Adventure"
on it, but it was in smaller type.
Believe it or not, the first time we
all saw the cool box for Spear was when it was already
shipped out to stores. We received a shipment of boxes
along with all the retail chains and it was our first
look at the design -- and we loved it! In fact, we really
loved having our names printed on the sides of the box
when you lifted the LucasArts-like cover. Heh, "Adrian
Carmack - Master Of The Pixel".
10 Years Old!

Happy
Birthday
Spear of Destiny!
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SOD:
Wolfenstein 3D - The Kinda Lost Episode

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There's a petition in the forums to
get me to post the X-rated Melvin comic up, but I'm
still holding out. To keep y'all from eating me alive,
I posted a couple more Melvins in there: Breakin' Melvin
and Smoking Melvin.
I'll slowly post more Melvins one or
two at a time to keep that section moving along... I
also have several non-Melvin comics that have to do
with general mayhem and I'll probably post them in the
Melvin section at the end. I have several of these from
long ago.
I don't know if it's just me and all
the people who have emailed us about this, but Steed's
book cover looks an awful lot like Stevie "KillCreek"
Case! I talked to the publisher at WordWare and he was
told that the skin was modeled after a secretary at
Wild Tangent... I'd like to see a pic of her for a little
proof. Heh.
Interestingly enough, I may write a
book for WordWare about cross-platform game engine programming
to mirror my class at UTD this fall.
Last note: I smacked up another Random
Pic and it's from the DOOM era like the last one.
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Um...
Hi!
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| More pages
online |
Aug
04 2002
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I formatted more of my game pages and
got them back online. You'll notice that the Alien
Attack page is formatted correctly now for Mozilla
(heh). Next, I totally recreated the Bongo's Bash
page from the old version and finally added a download
link for the Apple II disk image! If you don't have
AppleWin, you need to get it now (down in the Cool Links
section at the bottom-left). I also added the Crazy
Climber page.
I also reformatted The Comics
page and now you can grab the sicko Melvin comics I
used to draw so long ago. Hahaha! I still laugh
when I read them, though, so there's still something
wrong there.
I changed the "!FEEDBACK FORUMS!"
graphic to more accurately represent what's going on
in the Forums, which happens to be Game Talk. I also
added a new forum for the Dangerous Dave series.
In other rockin' news, our Game Boy
Advance version of Hyperspace
Delivery Boy! is FINAL. To read a small blurb
about it, check
out this link on IGN! There's a few authentic Game
Boy Advance screenshots on there. Oh, we didn't take
anything from Chip's Challenge (which I've never played)
-- we took most of our puzzle design ideas from our
old game Rescue Rover!
Man, we were >this< close to including full voice
dialogue in the GBA version, but the carts cost just
a little too much for that much ROM.
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A
faithful friend
from years gone by...
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| CRATEMAZE.COM
Launches! |
Aug
01 2002
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One night I had a funny idea about a
web site devoted to that amazing level design element
- the crate maze. Once I starting thinking about it,
the number of games that feature crate mazes began growing
as I mentally tabulated them all. And I'm sure there
are several crate mazes I haven't experienced yet as
I can only remember a number of PC game crate mazes.
In the "Cool Links" section to the left is
the link.... clicketh.
If you know of a game (on ANY system)
that features a crate maze, submit it to me (submission
details are at the bottom of the main Crate Maze.com
page) and the list will begin growing......out of control!
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| I don't have much time to update with
news right now, but I just came across a massive amount
of ancient id Software pictures by Tom Hall and will start
putting them up one by one. This first one will make a
lot of DOOMers out there happy.... click on the picture
at the top-left to see what's up! |
| Mozilla Lives! |
Jul
30 2002
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Yes! Many users of Mozilla were having
severe problems viewing this first page with Mozilla
and I spent a long time figuring it out, but now the
fixes are complete!
And because of the simple fact that
I installed Mozilla and experienced it....I am now a
complete convert! This is one of the most powerful and
amazing web browsers I have ever seen.
There are too many features to describe
- it simply blows away IE.
Get
it here, now.
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