Bongo's
Bash was the project where I finally got to recreate
my favorite game of all time, Pac-Man. Of course,
I didn't want to directly rip it off - that had been done
already on the Apple II with a few direct clones: Taxman
by Brian Fitzgerald (H.A.L. Labs, 1981) and Puck Man
by Jun Wada (Broderbund, 1981).
My Pac-Man clone!
My brother Ralph
came up with the idea of having a gorilla in a maze being
hunted by robots and his only defense is dropping trees in
the paths of the dumb robots. Yes, Bongo can carry a
bunch of trees somehow. You have a limited amount of
trees, but can get extra ones on each screen along with the
periodically appearing bonus items in the center of the maze.
By
this time, I was pretty good at writing the half-BASIC,
half-6502 games so they would be accepted by all the magazines.
I had a pretty cool random maze generator that I snagged
from an old book by David Ahl (Creative Computing).
The code drew a maze on the Lo-Res screen (not the Hi-Res
screen, which is what I needed for this game), so what I
did to get the maze on the Hi-Res screen was let the code
run, then actually peek at the Lo-Res screen and translate
it into Hi-Res lines. Sneaky, but typical hacking
for game programmers back then.
Yeah, I had plans to
make a sequel to good ole Bongo someday (he's a cool little
dude!), but I guess I just "moved on" and forgot
about the little fella. As you might be able to tell
from the drawing, it was going to be a "platformer"
like Donkey Kong
The
Cauzin Connection
Back in 1984, a company
named Cauzin was selling a hardware product called The Cauzin
Softstrip Reader - it was basically a barcode reader that
had a hardware card that decoded the barcode into Applesoft
BASIC program code. The company was hoping that all
the Apple magazines would start printing barcode next to
the type-in program listings, but alas, there was no future
for type-in program magazines.
Anyway,
Cauzin needed a demo program to place in their ads and they
picked Bongo's Bash as something that would show how cool
scannable programs could be. I never saw any cash
for this game since inCider sold the game straight to Cauzin.
Oh well, no biggie since it only took me about 2 weeks to
make this game.
The
Inspiration
The one, the only...
Pac-Man. My massive addiction that ate more
of my quarters than any other game I've ever played.
I could play through the first 4 screens of Pac-Manwithout even looking at the screen - that's how sick
I was at the game. I created my own patterns and never
used the ones shown in all the "How to Beat..."
books that were out back then.
The highest level I ever
attained in Pac-Man was 13 keys... that takes a
*long* time to get to, so eventually I was getting way more
bang for the quarter. But the game gets so fast in
those upper levels that it's just insane, even if you do
have a pattern.
Namco. They're still the Daddy.
To play Bongo's Bash,
I strongly recommend downloading AppleWin and playing
it in full screen mode! The link to download AppleWin is
on the links page.
1983
Mach-Six
Targ II
Brick Breaker
Alien Conflict
Enemy Attack
Scramble
Battle Zone
Frogger
Donkey Kong
The Unknown
Mystery Mountain
Jumpster
Objectoids
Alien Attack IV
Phantasm III
1988
Space Rogue
Might & Magic II
Tower Toppler
Wacky Wizard
Neptune's Nasties Dangerous Dave
1989
Zappa Roids
Sub Stalker
Magic Boxes
Twilight Treasures - PC
Alfredo's Stupendous Surprise
Zappa Roids - PC
Pyramids of Egypt - PC
1990
How To Weigh An Elephant
Dinosorcerer
Same or Different
Dark Designs
Double Dangerous Dave
Dangerous Dave - PC
Catacomb II
Slordax
Commander Keen 1
Commander Keen 2
Commander Keen 3
1991
Shadow Knights
Dangerous Dave II
Rescue Rover
Hovertank One
Keen Dreams
Rescue Rover II
Commander Keen 4
Commander Keen 5
Commander Keen 6
Catacomb 3-D
Collect
ALL coconuts and avoid robots. When all the coconuts are gone,
exit through either the left or right door to go to the next level.
The top and bottom doors are only for the robots. Drop a tree
for robots to run into and be destroyed. Keep doing this forever
and get the highest score.
Controls:
Use A,Z, arrows to move. SPACE drops a tree. ENTER
picks the tree back up.
Extra Info:
When
you run into a bonus item or tree to pick it up, sometimes you will
stop before picking it up. Keep moving in the direction of
the item to eventually pick it up.