Developed On:
Apple II+
Developed For:
Apple II+
Published:
inCider & Cauzin
Language:
Applesoft BASIC, 6502 functions
Graphics:
Hi-res
Size:
35 sectors
 
     
 

Bongo's Bash was the project where I finally got to recreate my favorite game of all time, Pac-Man.  Of course, I didn't want to directly rip it off - that had been done already on the Apple II with a few direct clones: Taxman by Brian Fitzgerald (H.A.L. Labs, 1981) and Puck Man by Jun Wada (Broderbund, 1981).

Bongo's Bash - Apple II screen

My Pac-Man clone!

My brother Ralph came up with the idea of having a gorilla in a maze being hunted by robots and his only defense is dropping trees in the paths of the dumb robots.  Yes, Bongo can carry a bunch of trees somehow.  You have a limited amount of trees, but can get extra ones on each screen along with the periodically appearing bonus items in the center of the maze.
Bongo hisself
By this time, I was pretty good at writing the half-BASIC, half-6502 games so they would be accepted by all the magazines.  I had a pretty cool random maze generator that I snagged from an old book by David Ahl (Creative Computing).  The code drew a maze on the Lo-Res screen (not the Hi-Res screen, which is what I needed for this game), so what I did to get the maze on the Hi-Res screen was let the code run, then actually peek at the Lo-Res screen and translate it into Hi-Res lines.  Sneaky, but typical hacking for game programmers back then.
Bongo Robot

Yeah, I had plans to make a sequel to good ole Bongo someday (he's a cool little dude!), but I guess I just "moved on" and forgot about the little fella.  As you might be able to tell from the drawing, it was going to be a "platformer" like Donkey Kong

The Cauzin Connection

Back in 1984, a company named Cauzin was selling a hardware product called The Cauzin Softstrip Reader - it was basically a barcode reader that had a hardware card that decoded the barcode into Applesoft BASIC program code.  The company was hoping that all the Apple magazines would start printing barcode next to the type-in program listings, but alas, there was no future for type-in program magazines.

Anyway, Cauzin needed a demo program to place in their ads and they picked Bongo's Bash as something that would show how cool scannable programs could be.  I never saw any cash for this game since inCider sold the game straight to Cauzin.  Oh well, no biggie since it only took me about 2 weeks to make this game.

The mighty tree

The Inspiration

The one, the only... Pac-Man.  My massive addiction that ate more of my quarters  than any other game I've ever played.  I could play through the first 4 screens of Pac-Man without even looking at the screen - that's how sick I was at the game.  I created my own patterns and never used the ones shown in all the "How to Beat..." books that were out back then.

The highest level I ever attained in Pac-Man was 13 keys... that takes a *long* time to get to, so eventually I was getting way more bang for the quarter.  But the game gets so fast in those upper levels that it's just insane, even if you do have a pattern.

Pac Man.  You are God.
Namco.  They're still the Daddy.

Bongo death message

 

To play Bongo's Bash, I strongly recommend downloading AppleWin and playing it in full screen mode! The link to download AppleWin is on the links page.
DOWNLOAD BONGO'S BASH
Download BONGO'S BASH
for the Apple II

Have any comments about this game?


     

1982
Crazy Climber
Dodge 'Em
Alien Attack
Phazzar
Missle Defense
Trashman
Smash 'N' Score
Maze Craze
Crazy Dunjun
Phantasm
Alien Attack II
Trashman II
Relic Quest
Bricklayer
Phantasm II
Trapped!
Alien Attack III


1983
Mach-Six
Targ II
Brick Breaker
Alien Conflict
Enemy Attack
Scramble
Battle Zone
Frogger
Donkey Kong
The Unknown
Mystery Mountain
Jumpster
Objectoids
Alien Attack IV
Phantasm III


1984
Scout Search
Miner 2049er
Mines of Moria
Snag!
Maze Panic
Cavern Crusader
Bongo's Bash
Krazy Kobra
Subnodule


1985
Pyramids of Egypt
Major Mayhem
City Centurian


1986
Zippi Zombi
Twilight Treasures
Operation: Obliteration


1987
Lethal Labyrinth
2400 A.D.


1988
Space Rogue
Might & Magic II
Tower Toppler
Wacky Wizard
Neptune's Nasties
Dangerous Dave


1989
Zappa Roids
Sub Stalker
Magic Boxes
Twilight Treasures - PC
Alfredo's Stupendous Surprise
Zappa Roids - PC
Pyramids of Egypt - PC


1990
How To Weigh An Elephant
Dinosorcerer
Same or Different
Dark Designs
Double Dangerous Dave
Dangerous Dave - PC
Catacomb II
Slordax
Commander Keen 1
Commander Keen 2
Commander Keen 3


1991
Shadow Knights
Dangerous Dave II
Rescue Rover
Hovertank One
Keen Dreams
Rescue Rover II
Commander Keen 4
Commander Keen 5
Commander Keen 6
Catacomb 3-D


1992
Wolfenstein 3-D
Spear of Destiny


1993
DOOM


1994
DOOM II
Heretic


1995
The Ultimate DOOM
Master Levels for DOOM
Final DOOM
Hexen


1996
Quake


2000
Daikatana


2001
Anachronox
Hyperspace Delivery Boy!


2002
Dig It!
Jewels and Jim


2003
Congo Cube
Red Faction N-Gage


2004
CN Block Party


2005
Gauntlet: Seven Sorrows

     
 
GAME INSTRUCTIONS
Objective:
Collect ALL coconuts and avoid robots.  When all the coconuts are gone, exit through either the left or right door to go to the next level.  The top and bottom doors are only for the robots.  Drop a tree for robots to run into and be destroyed.  Keep doing this forever and get the highest score.
Controls:

Use A,Z, arrows to move.  SPACE drops a tree.  ENTER picks the tree back up.

Extra Info:
When you run into a bonus item or tree to pick it up, sometimes you will stop before picking it up.  Keep moving in the direction of the item to eventually pick it up.