Developed On:
Apple II+
Developed For:
Apple II+
Published:
N/A
Language:
Applesoft BASIC
Graphics:
Hi-res
Size:
208 sectors
 
     
 

The First Big 'Un

Bricklayer was the very first "big" game I wrote. At the time, I was learning AppleSoft BASIC at a furious pace and was getting a better feel for hi-res graphics and at the same time I was addicted to Chuck Somerville's excellent Snake Byte game. So, in true form I decided to make a game like it.


Help screen, always available

My previous games had levels of difficulty but they were all internal to the game. My goal for this game was to have multiple files for the different buildings in the game and each building would have a certain number of levels in it. When you complete one building, you move onto the next building - the next BASIC program that holds the next set of levels.

You'll notice, if you dare play this game, that I had lots of problems with dirty graphics and collision detection. It was many years before I thought of keeping track of on-screen data in an internal matrix. So for years all my collision detection was done with the pixels on the screen - Ugh. I mean, even the game programming books back then were teaching this style of collision.

My! What Big Files
You Have!

This is the directory of the Bricklayer disk, called a CATALOG in Apple II parlance. You'll notice that at this time I learned how to change the disk volume label and I made it an abbreviated form of Capitol Ideas Software, my little software "company". Of course, the company was all in my little head back there since I never incorporated.

The main file, BRICKLAYER, is the short 3-item menu you see when it boots up.

I used to be impressed by games like Nasir's Gorgon when it speed-booted and the screen filled with garbage...as if the game were hiding something from me. It was all so mysterious. So to instill a shadow of the mystery I felt when booting copy protected disks, I created a hi-res screen full of garbage pixels and saved it out as a full screen image (MESSPIC1) and purposely loaded it up at the start of BRICKLAYER.

Sad.

Anyway, you can also see that the four buildings of the game are in the files BRICK1-4. The DEMO.BRICK file is the demo mode of the game. The DEMO1-4 files are short intermissions between the buildings. If you LIST the programs, you'll see my lame attempt at protecting the listing - it doesn't stop you from listing the code because I made an error when I typed the first line of the code. Just before that PR#6 was supposed to be a CHR$(4) which in DOS 3.3 would execute the text following it as a command. PR#6 would boot the Apple II. But I didn't type the CTRL-D (which is CHR$(4)) properly so it failed. Sigh.

This was the first game I had written that had an instruction page in graphics. The text is a little humorous - just keep in mind that I was 14 years old when I wrote it. Well, I guess you could tell I was young by the

Back during this time I was doing a lot of drawing and I really loved all the cardboard folders that the early games had - the artwork on them was just great and I wanted to do the same thing for my games. Even the disks sometimes had neat artwork on them. So I tried my hand at doing it myself and Bricklayer was the first game I did this with.

The disk says "version 3.1" on it - I actually had revised the game several times before finishing it. Perhaps a higher version number would fool the consumer into buying such a refined piece of garbage?


My first graphical instructions

Intermission between buildings


My first arted-up disk

BUY ME - I CAN'T SPELL!
(Every cent goes toward finding the missing K!)


To play Bricklayer, I strongly recommend downloading AppleWin and playing it in full screen mode! The link to download AppleWin is on the links page.
DOWNLOAD BRICKLAYER!
Download BRICKLAYER
for the Apple II



Do you have any questions about this game or would like to know something more specific about it? Email me and tell me what you need to know and I may post it on this page.

Have any comments about this game?


     

1982
Crazy Climber
Dodge 'Em
Alien Attack
Phazzar
Missle Defense
Trashman
Smash 'N' Score
Maze Craze
Crazy Dunjun
Phantasm
Alien Attack II
Trashman II
Relic Quest
Bricklayer
Phantasm II
Trapped!
Alien Attack III


1983
Mach-Six
Targ II
Brick Breaker
Alien Conflict
Enemy Attack
Scramble
Battle Zone
Frogger
Donkey Kong
The Unknown
Mystery Mountain
Jumpster
Objectoids
Alien Attack IV
Phantasm III


1984
Scout Search
Miner 2049er
Mines of Moria
Snag!
Maze Panic
Cavern Crusader
Bongo's Bash
Krazy Kobra
Subnodule


1985
Pyramids of Egypt
Major Mayhem
City Centurian


1986
Zippi Zombi
Twilight Treasures
Operation: Obliteration


1987
Lethal Labyrinth
2400 A.D.


1988
Space Rogue
Might & Magic II
Tower Toppler
Wacky Wizard
Neptune's Nasties
Dangerous Dave


1989
Zappa Roids
Sub Stalker
Magic Boxes
Twilight Treasures - PC
Alfredo's Stupendous Surprise
Zappa Roids - PC
Pyramids of Egypt - PC


1990
How To Weigh An Elephant
Dinosorcerer
Same or Different
Dark Designs
Double Dangerous Dave
Dangerous Dave - PC
Catacomb II
Slordax
Commander Keen 1
Commander Keen 2
Commander Keen 3


1991
Shadow Knights
Dangerous Dave II
Rescue Rover
Hovertank One
Keen Dreams
Rescue Rover II
Commander Keen 4
Commander Keen 5
Commander Keen 6
Catacomb 3-D


1992
Wolfenstein 3-D
Spear of Destiny


1993
DOOM


1994
DOOM II
Heretic


1995
The Ultimate DOOM
Master Levels for DOOM
Final DOOM
Hexen


1996
Quake


2000
Daikatana


2001
Anachronox
Hyperspace Delivery Boy!


2002
Dig It!
Jewels and Jim


2003
Congo Cube
Red Faction N-Gage


2004
CN Block Party


2005
Gauntlet: Seven Sorrows

     
 
GAME INSTRUCTIONS
Objective:
You're the Bricklayer - you must build your walls and pick up your boxes of bricks to continue building your wall. But don't build yourself into a corner and hit your own walls!
Controls:
I, J, L, K. You can define your own controls.
Extra Info:

There are many levels and intermissions after completing a building. There are also many bugs such as (1) whatever movement key you pressed last is the direction you'll go when you start the level again (2) sometimes the brick box will appear inside a wall, impossible to grab.