Developed On:
Apple II+
Developed For:
Apple II+
Published:
N/A
Language:
Applesoft BASIC
Graphics:
Lo-res
Size:
??
 
     
 

This is the second game I ever wrote and is the first game that I wrote on my family's brand new Apple II.  The game died a quick death a couple days after I wrote it because it seemed like it was going to take forever to finish, thanks to my complete ignorance of 90% of the Applesoft BASIC language.

Why the title "Crazy Climber"?  Because I was pretty hardcore addicted to the game of the same name in the arcade (see pics below).

 



And so my Lo-Res games start...
(That thing in the "grass" is the car
that dropped you off)

How novel having two joysticks to control your little man up the side of the building, all the while the windows are closing, enemies are dropping flower pots on your head, birds dropping shit... you get the picture.  This is what I set out to duplicate so I didn't have to waste all my quarters at the arcade -- I could have my favorite game right at home!

I started writing this game in low resolution graphics because it was colorful and easy to program.  The first chunk of code in the game called a subroutine which drew a blue sky, green grass, a building and all the windows in black.

I couldn't wait to make the little man move around on the screen!  The next chunk of code drew the man in the bottom-right window on the screen and waited for a keypress.  After the keypress, I checked which key the player typed and branched off to the appropriate routine for whichever window the man should move onto.

In whichever routine was called (based on the keypress), the "screen draw" subroutine was invoked  to redraw the entire building again and then the man was drawn hardcoded onto the appropriate window.  This way of programming the game was going to take forever because every window was going to need its own function that (1) drew the screen, (2) drew the man at that particular location on the building, (3) got a keypress and (4) branched to the appropriate function based on the chosen direction.

The big problem was that I didn't know what a VARIABLE was, so I didn't know that I could have set up "X=30 : Y=6" and moved the man's coordinates based on a legal move.  I  hardcoded every single movement into a seperate function!  Um....uh...

I finally deleted the program because it seemed like it was going to take forever to do every single window for the entire game.  The day after I deleted it, I found out from my friend Robert just what a variable was.  Oh well, time to program my next game then!



This is what I was shooting for... of course, everything was from memory and I only had 40x40 pixels...

Have any comments about this game?


     

1982
Crazy Climber
Dodge 'Em
Alien Attack
Phazzar
Missle Defense
Trashman
Smash 'N' Score
Maze Craze
Crazy Dunjun
Phantasm
Alien Attack II
Trashman II
Relic Quest
Bricklayer
Phantasm II
Trapped!
Alien Attack III


1983
Mach-Six
Targ II
Brick Breaker
Alien Conflict
Enemy Attack
Scramble
Battle Zone
Frogger
Donkey Kong
The Unknown
Mystery Mountain
Jumpster
Objectoids
Alien Attack IV
Phantasm III


1984
Scout Search
Miner 2049er
Mines of Moria
Snag!
Maze Panic
Cavern Crusader
Bongo's Bash
Krazy Kobra
Subnodule


1985
Pyramids of Egypt
Major Mayhem
City Centurian


1986
Zippi Zombi
Twilight Treasures
Operation: Obliteration


1987
Lethal Labyrinth
2400 A.D.


1988
Space Rogue
Might & Magic II
Tower Toppler
Wacky Wizard
Neptune's Nasties
Dangerous Dave


1989
Zappa Roids
Sub Stalker
Magic Boxes
Twilight Treasures - PC
Alfredo's Stupendous Surprise
Zappa Roids - PC
Pyramids of Egypt - PC


1990
How To Weigh An Elephant
Dinosorcerer
Same or Different
Dark Designs
Double Dangerous Dave
Dangerous Dave - PC
Catacomb II
Slordax
Commander Keen 1
Commander Keen 2
Commander Keen 3


1991
Shadow Knights
Dangerous Dave II
Rescue Rover
Hovertank One
Keen Dreams
Rescue Rover II
Commander Keen 4
Commander Keen 5
Commander Keen 6
Catacomb 3-D


1992
Wolfenstein 3-D
Spear of Destiny


1993
DOOM


1994
DOOM II
Heretic


1995
The Ultimate DOOM
Master Levels for DOOM
Final DOOM
Hexen


1996
Quake


2000
Daikatana


2001
Anachronox
Hyperspace Delivery Boy!


2002
Dig It!
Jewels and Jim


2003
Congo Cube
Red Faction N-Gage


2004
CN Block Party


2005
Gauntlet: Seven Sorrows

     
 
GAME INSTRUCTIONS
Objective:
N/A
Controls:
N/A
Extra Info:
The game listing has been lost in the mists of time for decades...