Developed On:
Apple II+
Developed For:
Apple II+
Published:
N/A
Language:
Applesoft BASIC
Graphics:
Hi-res
Size:
16 sectors
 
     
 
This is the third game I ever wrote.  Calling it a GAME is stretching the accepted definition of the word quite a bit, but nevertheless, there are many "firsts" in Dodge 'Em for me:

First use of High Res graphics!
REALITY: I ONLY USED 2 COLORS. SAD.

First use of paddles!
REALITY: USELESS SINCE YOU CAN'T SEE YOUR SHIP ½ THE TIME.

First time I programmed a "shot" function!
REALITY: YEAH, THE WHOLE GAME STOPS FOR IT TO WORK.

First time I made a starfield background (this was half the fun - give it a listen and see how truly demented I was!)
REALITY: SINCE WHEN DO STARS EMIT SOUND?

My first Hi-Res graphics!

First time I programmed sounds!
REALITY: ONLY IF YOU CALL CTRL-G "SOUND EFFECTS".

Unlike most of my later efforts, this game was not a copy of anything I had played already.  I remember when I was programming this game that I couldn't wait to use the Apple paddles for its input.  I was playing On-Line Systems' Threshold (by Warren Schwader) at the time and loved the smooth paddle movement in it. 

Needless to say I couldn't duplicate that achievement in only my third game, but at least learning how to program the paddles would start me on the right path!  Unfortunately, I didn't know how to make a fun game and thus you have Dodge 'Em.  I challenge you to find the fun in it!

I would soon carry much baggage from this pathetic excuse for an entertainment product and soon put to use all the shiny new things I learned from coding this masterPIECE into my next magnum opus.  Little did I know that my next game would lead to a series of three sequels and one aborted fourth sequel years later!   But that's all to come: continue along my game-making journey and select Alien Attack next.

It's great being able to nail down a definitive date on these old games! The listings help a lot!

Imagination Corporation!

As you can see by the program listing of Dodge 'Em, my first little software company was named Capitol Ideas Software.  I don't know why, but I just felt like I needed to have my own company since I was actually creating software and planned for it to be my career.

I got the name Capitol Ideas Software from the computer store in Roseville, CA, just up the road from where I lived in Rocklin.  The computer store was named Capitol Computers and they were an Apple dealership.  The managers there were very cool with me coming in constantly and playing with their wall of ziploc baggie games.  Oh yeah, there were no boxes whatsoever back then - everything was in a ziploc baggie hanging from the wall and  the entire wall was covered in ziploc baggies!

I pirated a few games from them and didn't get caught.  Oops, my bad.  One time I was running LOCKSMITH 4.1 on some game and one of the sales guys came over and asked me what I was doing.  I told him I was running a Train Conductor Simulator and he shrugged and walked away.  I guess he believed me since the screen was totally full of TRACK/SECTOR information!

Game Ads

Back when I started doing a lot of game programming (1982), I was completely immersing myself in gaming on the Apple II. So much so that I papered my bedroom with all the cool game ads that I ripped out of my computer magazines. Where other teenagers would have their favorite band poster or hot chick poster on their bedroom walls, I had Castle Wolfenstein ads, Infocom ads, Wizardry, Drol, pretty much all my favorite game ads all over the walls.

It stood to reason that I would eventually start making my own imaginary ads for my games as if they were going to be published and marketed. Dodge Em is the earliest game I've written that I drew a fake advertisement for - and here it is!


Delusional!
To play Dodge 'Em, I strongly recommend downloading AppleWin and playing it in full screen mode! The link to download AppleWin is on the links page.
DOWNLOAD DODGE 'EM!
Download DODGE 'EM
for the Apple II



Do you have any questions about this game or would like to know something more specific about it? Email me and tell me what you need to know and I may post it on this page.

Have any comments about this game?


     

1982
Crazy Climber
Dodge 'Em
Alien Attack
Phazzar
Missle Defense
Trashman
Smash 'N' Score
Maze Craze
Crazy Dunjun
Phantasm
Alien Attack II
Trashman II
Relic Quest
Bricklayer
Phantasm II
Trapped!
Alien Attack III


1983
Mach-Six
Targ II
Brick Breaker
Alien Conflict
Enemy Attack
Scramble
Battle Zone
Frogger
Donkey Kong
The Unknown
Mystery Mountain
Jumpster
Objectoids
Alien Attack IV
Phantasm III


1984
Scout Search
Miner 2049er
Mines of Moria
Snag!
Maze Panic
Cavern Crusader
Bongo's Bash
Krazy Kobra
Subnodule


1985
Pyramids of Egypt
Major Mayhem
City Centurian


1986
Zippi Zombi
Twilight Treasures
Operation: Obliteration


1987
Lethal Labyrinth
2400 A.D.


1988
Space Rogue
Might & Magic II
Tower Toppler
Wacky Wizard
Neptune's Nasties
Dangerous Dave


1989
Zappa Roids
Sub Stalker
Magic Boxes
Twilight Treasures - PC
Alfredo's Stupendous Surprise
Zappa Roids - PC
Pyramids of Egypt - PC


1990
How To Weigh An Elephant
Dinosorcerer
Same or Different
Dark Designs
Double Dangerous Dave
Dangerous Dave - PC
Catacomb II
Slordax
Commander Keen 1
Commander Keen 2
Commander Keen 3


1991
Shadow Knights
Dangerous Dave II
Rescue Rover
Hovertank One
Keen Dreams
Rescue Rover II
Commander Keen 4
Commander Keen 5
Commander Keen 6
Catacomb 3-D


1992
Wolfenstein 3-D
Spear of Destiny


1993
DOOM


1994
DOOM II
Heretic


1995
The Ultimate DOOM
Master Levels for DOOM
Final DOOM
Hexen


1996
Quake


2000
Daikatana


2001
Anachronox
Hyperspace Delivery Boy!


2002
Dig It!
Jewels and Jim


2003
Congo Cube
Red Faction N-Gage


2004
CN Block Party


2005
Gauntlet: Seven Sorrows

     
 
GAME INSTRUCTIONS
Objective:
Shoot the Mothership and keep scoring.  Forever.
Controls:
Use the joystick and press the button to fire.
Extra Info:
After you do a certain amount of damage, more alien dishes pop up until you pretty much start dying pretty quickly