This is the third game I ever wrote. Calling
it a GAME is stretching the accepted definition of the word
quite a bit, but nevertheless, there are many "firsts"
in Dodge 'Em for me:
First
use of High Res graphics!
REALITY: I ONLY USED 2 COLORS. SAD.
First use of paddles!
REALITY: USELESS SINCE YOU CAN'T SEE YOUR SHIP ½ THE TIME.
First time I programmed a "shot"
function!
REALITY: YEAH, THE WHOLE GAME STOPS FOR IT TO WORK.
First time I made a starfield background
(this was half the fun - give it a listen and see how truly
demented I was!)
REALITY: SINCE WHEN DO STARS EMIT SOUND?
My
first Hi-Res graphics!
First time I programmed sounds!
REALITY: ONLY IF YOU CALL CTRL-G "SOUND EFFECTS".
Unlike
most of my later efforts, this game was not a copy of anything
I had played already. I remember when I was programming
this game that I couldn't wait to use the Apple paddles for
its input. I was playing On-Line Systems' Threshold
(by Warren Schwader) at the time and loved the smooth paddle
movement in it.
Needless to say I couldn't duplicate that
achievement in only my third game, but at least learning how
to program the paddles would start me on the right path!
Unfortunately, I didn't know how to make a fun game and thus
you have Dodge 'Em. I challenge you to find the fun
in it!
I would soon carry much baggage from this
pathetic excuse for an entertainment product and soon put
to use all the shiny new things I learned from coding this
masterPIECE into my next magnum opus. Little did I know
that my next game would lead to a series of three sequels
and one aborted fourth sequel years later! But that's
all to come: continue along my game-making journey and select
Alien Attack next.
It's great being able to nail down
a definitive date on these old games! The listings help
a lot!
Imagination
Corporation!
As you can see by the program listing of
Dodge 'Em, my first little software company was named Capitol
Ideas Software. I don't know why, but I just felt like
I needed to have my own company since I was actually creating
software and planned for it to be my career.
I
got the name Capitol Ideas Software from the computer store
in Roseville, CA, just up the road from where I lived in Rocklin.
The computer store was named Capitol Computers and they were
an Apple dealership. The managers there were very cool
with me coming in constantly and playing with their wall of
ziploc baggie games. Oh yeah, there were no boxes whatsoever
back then - everything was in a ziploc baggie hanging from
the wall and the entire wall was covered in ziploc baggies!
I pirated a few games from them and didn't
get caught. Oops, my bad. One time I was running
LOCKSMITH 4.1 on some game and one of the sales guys came
over and asked me what I was doing. I told him I was
running a Train Conductor Simulator and he shrugged and walked
away. I guess he believed me since the screen was totally
full of TRACK/SECTOR information!
Game
Ads
Back when I started doing a lot of game
programming (1982), I was completely immersing myself in gaming
on the Apple II. So much so that I papered my bedroom with
all the cool game ads that I ripped out of my computer magazines.
Where other teenagers would have their favorite band poster
or hot chick poster on their bedroom walls, I had Castle Wolfenstein
ads, Infocom ads, Wizardry, Drol, pretty much all my favorite
game ads all over the walls.
It stood to reason that I would eventually
start making my own imaginary ads for my games as if they
were going to be published and marketed. Dodge Em is the earliest
game I've written that I drew a fake advertisement for - and
here it is!
Delusional!
To play Dodge 'Em,
I strongly recommend downloading AppleWin and playing it in
full screen mode! The link to download AppleWin is on the
links page.
Download DODGE
'EM
for the Apple II
Do you have any questions about this game or would like to know
something more specific about it? Email
me and tell me what you need to know and I may post it on this
page.
1983
Mach-Six
Targ II
Brick Breaker
Alien Conflict
Enemy Attack
Scramble
Battle Zone
Frogger
Donkey Kong
The Unknown
Mystery Mountain
Jumpster
Objectoids
Alien Attack IV
Phantasm III
1988
Space Rogue
Might & Magic II
Tower Toppler
Wacky Wizard
Neptune's Nasties Dangerous Dave
1989
Zappa Roids
Sub Stalker
Magic Boxes
Twilight Treasures - PC
Alfredo's Stupendous Surprise
Zappa Roids - PC
Pyramids of Egypt - PC
1990
How To Weigh An Elephant
Dinosorcerer
Same or Different
Dark Designs
Double Dangerous Dave
Dangerous Dave - PC
Catacomb II
Slordax
Commander Keen 1
Commander Keen 2
Commander Keen 3
1991
Shadow Knights
Dangerous Dave II
Rescue Rover
Hovertank One
Keen Dreams
Rescue Rover II
Commander Keen 4
Commander Keen 5
Commander Keen 6
Catacomb 3-D