Scout Search
was the first game that I got published. I actually wrote
this game in August 1983 and it was called Ricochet (I named
it Ricochet after the David Bowie song, which I was listening
to a lot at the time). The game was originally just a dot
bouncing around in a maze and I thought "What kind of
game could I make out of that?"
Well, a Scoutmaster rescuing his Boy Scouts
before they get mauled by the bouncing grizzly dot sounds
great! And thus it was born. A little bit of BASIC and some
more code to turn it into a game and a little more jacking
around and I sent it off to inCider magazine - one of the
most popular Apple II magazines at the time.
Yay, inCider!
As was the standard practice for
inCider, they sent me a postcard (dated Feb 9, 1984) telling
me they received my submission and will get back to me when
they made a decision. I sent them 5 text adventures along with
Scout Search - two of those I have in my list here (The Unknown
and Mystery Mountain) but I have no idea what the other 3 could
have been. Maybe the lo-res "adventure" games Crazy
Dunjun, Relic Quest, and Trapped!
My first short article
Before Scout
Search was accepted I had been submitting games to magazines
for a while but they had all been rejected - some for quality
reasons but mainly because of length. You see, back then
games in magazines were printed and the reader had to actually
type them into their computer to get the game to work!
Any game that was overly long would not
get accepted. After the success of Scout Search being published,
I changed my game design style to reflect the needs of the
magazines which dictated that the games can't be too big
or they won't be able to print them. I did the odd large
game in-between these smaller ones (see Subnodule and Pyramids
of Egypt) but to keep the dough flowing I chose to write
smaller games for a few years.
I did see success in getting
my bigger games published on disk later on. As you'll notice,
many of the early games I wrote in the 80's were written
years before they were published.
A final bit of info about this game:
I learned 6502 assembly language during the first half of
1983 from Roger Wagner's awesome Assembly Lines: The Book.
The first graphics I experimented with were lo-res and when
I started writing 6502 code this was my first lo-res game.
Instruction screen
In game action!
inCider postcard
To play Scout Search,
I strongly recommend downloading AppleWin and playing it in
full screen mode! The link to download AppleWin is on the
links page.
Download SCOUT
SEARCH
for the Apple II
Do you have any questions about this game or would like to know
something more specific about it? Email
me and tell me what you need to know and I may post it on this
page.
1983
Mach-Six
Targ II
Brick Breaker
Alien Conflict
Enemy Attack
Scramble
Battle Zone
Frogger
Donkey Kong
The Unknown
Mystery Mountain
Jumpster
Objectoids
Alien Attack IV
Phantasm III
1988
Space Rogue
Might & Magic II
Tower Toppler
Wacky Wizard
Neptune's Nasties Dangerous Dave
1989
Zappa Roids
Sub Stalker
Magic Boxes
Twilight Treasures - PC
Alfredo's Stupendous Surprise
Zappa Roids - PC
Pyramids of Egypt - PC
1990
How To Weigh An Elephant
Dinosorcerer
Same or Different
Dark Designs
Double Dangerous Dave
Dangerous Dave - PC
Catacomb II
Slordax
Commander Keen 1
Commander Keen 2
Commander Keen 3
1991
Shadow Knights
Dangerous Dave II
Rescue Rover
Hovertank One
Keen Dreams
Rescue Rover II
Commander Keen 4
Commander Keen 5
Commander Keen 6
Catacomb 3-D
Move
your aqua dot (Scoutmaster) around the maze and touch ALL the white
dots (Scouts) to save them before the yellow dot (Grizzly) touches
them. And makes them scream. Collect all remaining Scouts on the
screen and you go to the next screen. The game is over when no white
dots are left.
Controls:
A, Z,
<-, -> to move.
Extra Info:
This
was the first game I wrote after learning 6502 assembly language!