I can still vividly remember the first time I saw the game. Somehow, I was already excited about it before it was released. Maybe it was because I was waiting for a Zelda-like game on the SNES from Square (that was one of the team's important design decisions - to make a Zelda-like action RPG), or maybe it was the already great reviews of Final Fantasy 6. Square was a company to watch.
I put the SNES cartridge in, and for the first time, I heard Angel's Fear. Back then, this caliber of music was rare. The song portended quality and an experience not to be missed. Then, as the opening lines appeared with white swans flying across the screen, I saw the credits begin...... PROGRAMMED BY NASIR.
That stopped me.
For so long, I wondered what had become of my game programming hero, Nasir Gebelli. I didn't know that he had moved to Japan in 1986 to program the Final Fantasy games, and that he almost single-handedly saved Square from extinction. I didn't know how many games he made at Square before Final Fantasy I. This was the first evidence I had that he was alive and well and still making games.
Jumping into the game, I immediately noticed the innovative ring menu system. Everything was crisply programmed, Nasir-fast, and the graphics were at the height of SNES quality. They would be bettered in subsequent years by only a few games, Seiken Densetsu 3, Final Fantasy 6 and Chrono Trigger among them. So far, everything was what I had hoped for.
I started playing the game and loved having two players able to co-op. I played until I was distracted by something else. I came back later and played some more, but I didn't get very far. Years pass.